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SECURITY Overview


The Security Division is the Corps of Officers and Crewmen within Starfleet who specialized in Security, and control functions on Starbases, aboard Starships, and are in numerous Starfleet Security Positions. 
Security is a Department on the Ship and a vital instrument to a Ship's functions. It exists to Lead and Direct the Actions of the Crew, as well as Control the Actions of the Ship as a whole, from the Bridge. Security covers a wide range of interpersonal interactions, especially Leadership, Negotiation, and both coordinating and motivating others. It also includes discipline and resisting coercion, as well as helping others resist fear and panic. A character might use Security  with… Control, to carefully and precisely coordinate a group of subordinates, or to give detailed orders. Daring, to make a split-second Security decision, or to resist fear or coercion. Fitness, to coach and guide others performing the same physical activity (such as scaling a cliff, or endurance running), or to coordinate a group all performing related physical activities (such as several people moving a heavy load). Insight, to judge the mood and morale of a group of subordinates, or to try and assuage the fears of a group. Presence, to rally or inspire others during a difficult situation, or to Security   the attention or respect of someone hostile. Reason, to consider and evaluate the orders given by a superior, or to find a solution to a difficult diplomatic or legal situation.

TACTICAL


Those in the Security Division are considered to be among Starfleet's Supervisory Personnel. Members of the Security Division are Trained in Leadership and have Tactical Training, allowing them to decisively take action in Organizing and Mobilizing Starfleet Away Crews to perform Missions. Security   Officers included most all of the Admiralty, Captains, Executive Officers, Adjutants and Pilots (Flight Control Officers, Navigators, Helmsmen).

OFFICERS

This Department consists entirely of Officers.

BRIDGE OFFICERS

DEPARTMENTAL OFFICERS

 

ROLEPLAYING Surgery

To Roleplay Surgery, as the Physician spends time (at least 6 minutes) Roleplaying Surgical Actions - you must Roleplay the appropriate signs of your Medical condition.

A Physician Character can only try to cure a specific Condition on a given patient as the Lead Physician once per day. This means that if they choose to stop treatment (usually because of repeated failures increasing the risk of the surgery), they cannot try to treat that Condition again as the Lead Physician (they have exhausted their Personal Knowledge or techniques trying to cure it). They can, however, assist another Character to treat that Condition as Lead Physician later on in the same day.

Phases

Any given session of Surgery is divided into three Phases - Starting, Treatment, and Finishing. This is to make the Roleplay make sense, reduce the time that the Surgery requires a dedicated Physician, and provide a good tension curve.

Start Phase

During the Start Phase, the Physician gathers their team and begins the surgery. Any Character with one or more ranks of the Physician Skill may join during the Start Phase, and decide on a Lead Physician. You do not need a Referee to begin surgery, but you do need one to continue past the Start Phase. The Start Phase takes at least 3 minutes of Roleplay - this time is a good time to contact Security  . Once at least 3 minutes have passed and the Referee is present, the surgery proceeds to the Treatment Phase. The Lead Physician should identify themselves to Security   and provide the following information:

§  How many ranks of Physician they have

§  How many other Physicians are participating

§  What are the Conditions they are treating

§  Anything else that is relevant


Treatment Phase

During the Treatment Phase, the Physician or team of Physicians does the surgery needed to remove the Condition, but this can be a risky process. The risk in this case is represented by a Medical Scan from the Tricorder. At the beginning of the Treatment Phase, and every minute thereafter, the Lead Physician must update his Scan.

§  If they Scan Green, they succeed in treating one Condition (assuming it only requires a single success).

§  If they Scan Yellow, they suffer a setback, and can continue the Treatment, but at increased risk.

§  If they Scan Red, the Patient deteriorates, and may suffer a LETHAL wound or some other negative consequence.

§  If they Scan Black, the Patient suffers a severe negative consequence and may die.

After another Scan, the Lead Physician may choose to keep going, Roleplaying another minute of surgery, and conducting a Scan, or stop and proceed to the Finishing Phase. The assisting Physicians must continue to be involved, or the benefits of their help (increasing the odds of success) will be removed for the next Scan.

The Lead Physician may ask how many Scans are in the Treatment Options prior to the current Scan, and may choose to stop and proceed to the Finishing Phase before scanning again. If they complete a Scan, then they must accept the result of that Scan.

Finishing Phase

The Finishing Phase represents the time taken to tie up the loose ends (or organs) and close up the Wound. During the Finishing Phase, the risky part of the Surgery is over, and the participating Physicians can relax a bit. At least one Physician who was participating must spend an additional 3 minutes of Roleplay to complete the Surgery - at the end of this time, the Patient regains 1 lost Hit to each of their locations (or 3 Global Body Hits). Failing to complete the Finishing Phase may also result in the Patient acquiring an Infection Condition.

Treatment SCAN

When the Referee arrives at the Surgery, they will gather some basic information from the Players present and build a Treatment Scan. The basic Treatment Scan consists of 2 Green, 2 Yellow & 1 Red Medical Scan Results. Other factors will affect what Info go into the initial Treatment Scan;

§  Every Rank of the Physician skill that the Lead Physician has adds another Green Scan Option.

§  Every additional Physician assisting adds another Green Scan Option, up to the number of ranks of the Physician skill possessed by the Lead Physician.

§  Every Level of the Psionic Skill that the Patient has adds another Green Scan Option.

§  The Condition being treated may add more Scans of any of the 4 types based on how easy or difficult it is to treat.

After every Scan, the Referee may add or remove Scans from the Treatment Scan to denote the increasing risk of prolonged surgery.

Green Scan

If a Green Scan is shown, that indicates a success. The Surgeon may continue the Surgery to attempt to remove another Condition affecting the Patient - if that other Condition has additional Scans that need to be added, then those will be added for the next Scan.

Yellow Scan

If a Yellow Scan is shown, that indicates a setback. There is no direct negative consequence to the patient, but the risk of the surgery failing increases. If a Yellow Scan is shown, then the Referee adds another Yellow Scan to the Treatment Scan.

Red Scan

If a Red Scan is shown, that indicates that something has gone wrong in the Surgery - one of the Physicians may have clipped a blood vessel, the Condition may have worsened, or similar. The negative consequence might be another Condition given to the Patient, or the Referee may afflict the patient with a LETHAL wound, beginning their Death Count (note that Physicians who are working to stop someone's Death Count, do not contribute their Green Scan to the Surgery while they are doing so). If a Red Scan is shown, the Referee also adds another Yellow Scan to the Treatment Scan.

Black SCAN

If a Black Scan is shown, that indicates that something has gone very wrong. Either the Patient will Die during the Surgery, or has acquired a severe, long lasting and possibly incurable Condition. The Referee may confer briefly with the Patient's Player, and will decide on the most dramatically appropriate and fitting course of action - the Referee's decision is Final. No additional Scans are added to the Treatment Scan.

Escalating Consequences

The longer the Surgery goes on without success, the more likely it becomes that a negative consequence will occur. If at any point the Treatment Option has 4 Yellow or Red Scans, some of them are options of the next level of severity.

§  If there are 4 Yellow Scan Options in the Treatment Scan, three of them will be removed and replaced with another Red Scan Option.

§  If there are 4 Red Scan Options in the Treatment Scan, three of them will be removed and replaced with another Black Scan Option.

 

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